Some experiments with creatures and color. We are currently expanding the game engine with basic GLSL filter effects to do coloring, shading, blurring, etc. in real-time.
Comments
Matty — 22 December 2009 on 16:12
So would this be able to create different types of insects in real time?
Comments
Matty — 22 December 2009 on 16:12
So would this be able to create different types of insects in real time?
Arnaud — 7 November 2010 on 5:00
Do not answer the question too quickly!
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