Procedural creatures
The in-game creatures are procedurally generated.
This means we have a library of building blocks (like abdomen and wings) we can recombine into insects on the fly. Then we can apply all sorts of filters and effects like shaders and textures, grow hair on them, etc. This way you can generate an army of creatures in absolutely no time!


Comments
Christian — 10 March 2008 on 15:31
I love the geometry in these organic creatures.
Keep up with the good work.
Looking forward to playing around with this :)
matt — 21 March 2008 on 20:19
"recombine insects on the FLY"
nice
Dominique — 27 August 2009 on 5:08
Dear Matt,
What do I have to do for adopting one of those flying creature mecanique programed? I have experimented over eight years on wings and its mecanical's behave from the creatures of the garden on my free times. By direct observed in the public gardens and reproduced on plastics and motors mecanics. However my programing skill is yet achived for programing a mecanical to behave as lifes creatures and identify ones as bestfriends. The time for research is crucial. Is there anyways for me to do stage, work, and learn with your teams to achived my own mecanique creature.I finished my Softmore student year in Graphic Design on 1994. I am 39 year old next month, high 1meter65; and weight could be between 48 to 55kg. Dan I have feedback at email; dominiqueph.d at gmail dot com, and I can send you my resume for more explaination to your team works.
Regards,
Dominique Duy Pham.
@earthmann — 24 March 2010 on 10:19
Beautiful insects.
To Dominique: funny
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