Environmental sketch
A first draft of the gaming enviroment. It has a distinct photo-texture-look to it. It's not the final version, merely a sketch based on our moodboard.
Things that are of importance in setting the scene and the atmosphere:
Depth | the environment needs to be a living, breathing entity where life can evolve.
Light | essential to all depth and mood is the lighting. It creeps through the world as if alive.
Suggestion | the background is vague and only hinted at, leaving space for imagination.
Texture | the world is not a slick designed vectorforest, it is alive and real.
Culture | hinted at with such elements as worn and tumbled down architecture.



Comments
kate — 30 March 2008 on 9:43
it's cool and would be amazing to see this used as a collective work - allow people to create a visual representation by adding to the composition and sending it on to another person ...virtual group art project, to be simplistic.
Nicolas — 4 May 2008 on 7:33
Hey Kate,
Right now we are very much in a production phase and focussing very hard on getting this first stage off the ground. We have been getting quite a few requests of people wanting to join in the fun. We are more than happy to oblige and involve all of you enthousiastic, creative people out there, but first things first.
Thanks for the suggestion, though. We'll definitely keep it in mind!
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